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Course Descriptions

Course Descriptions

Topics in Entertainment Law: Video Game Law (Spring 2019)

  • Course Number: LAW-648
  • Class Number: 03307
  • Instructor: Dan Nabel

Course Description

Co-taught with Bill Chang

In 2017, the U.S. Department of Commerce observed that video games now generate more revenue than movies, music and books – combined. In the past few years, “Candy Crush” surpassed 400 million active monthly users; Supercell generated more than $5 million per day from free-to-play games; and “Grand Theft Auto 5” outsold the entire global music industry, by itself, in September 2013, earning $1 billion in its first three days of sales. Even watching video games has changed dramatically. More people now watch the League of Legends finals than the NBA finals. Few, if any entertainment industries, have brighter futures. This course is taught by practicing, in-house video game lawyers and covers the most essential topics in video game law, including: content creation and acquisition; distribution, publishing and marketing; brand management; user management; data security; esports; online gambling; virtual currency and property; and related international issues. This course also offers the unique opportunity for USC law students to work together on in-class assignments with USC Cinema students focusing on video game development.

Course Details

  • Unit Value: 2
  • Grading Options: Numerical or CR/D/F
  • Schedule: Th 5:00 pm - 6:50 pm
  • Room Number: Room 107: Ackerman Courtroom
  • Exam: In-class exam
  • Writing Requirement: No
  • Skills/Experiential Unit Requirement: No